﻿using UnityEngine;using System.Collections;public class GamePlayer : MonoBehaviour {	public static GamePlayer _instance = null;	public bool IsOwner = false;	public Vector3 _TargetPos;	public float Speed = 5.0f;	void Awake()	{		if(TNManager.isThisMyObject)		{			_instance = this;			IsOwner = true;		}	}	// Use this for initialization	void Start () 	{	}		// Update is called once per frame	void Update () 	{		//this.transform.position = Vector3.Lerp(transform.position, _TargetPos, Time.deltaTime * Speed);	}}